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플랫폼기반 3차원 그래픽 지오메트리 엔진설계
이광엽
UCI I410-ECN-0102-2012-500-002614462

In this paper, we proposed the effective 3D graphics processor that has real-time 3D graphics acceleration for a mobile system. We designed 96bit SIMD(Single Instruction Multiple Data) architecture that be able to process 4M polygons/sec. The 3D geometry processor was based on a floating point arithmetic unit. The geometry processor was implemented by 160K gate area in a Xilinx-Vertex2 FPGA, and measured the performance using actual 3D graphics test bench at 80MHz.

[자료제공 : 네이버학술정보]
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